The days of being a spiritual mentor in Meiman.

Chapter 4768 The Royal Casino (2)



Chapter 4768 The Royal Casino (2)

Chapter 4768 The Royal Casino (Part Two)

Arkham Batman also has its own exclusive soundtrack. To be fair, the music composed by Doctor Manhattan is quite convincing. When Hunting is haunted, it features violin music, while in Arkham Batman, it's a deeper cello and bassoon, with a melancholic melody that feels more like a slow-burning terror than a tense one.

The music from the previous chase had even heightened the tension in Arkham Batman's heart, so he tried to replicate it, wanting to use the background music from the ghost to create a terrifying image for himself. But unfortunately, he chose the wrong target; Lucifer was completely unmoved by his trick.

“I’m warning you, don’t come any closer.” Lucifer tried to negotiate. “You know I have a skill that can freeze you in place. If you come any closer, I’ll keep you here and then swagger past you. That’s a bit embarrassing for the invincible Batman, isn’t it?”

Arkham Batman was momentarily at a loss for words. Lucifer wasn't fully immersed in this game; he didn't put himself into the role of a tense fugitive gambler, nor did he treat Arkham Batman as a new character—he was sticking to his old ways.

This is the scene the agent witnessed when he arrived. To be honest, his shot didn't save Lucifer, but rather Arkham Batman, who was contemplating whether to teach Lucifer a lesson—he had no choice but to catch these two flies.

This was exactly what the agent wanted. The agent fired a shot, and Lucifer turned and ran into a nearby private room. He then passed through the door leading from that room and appeared behind the agent.

The agent whispered to him, "We'll take turns using our skills to hold him off."

Lucifer didn't actually understand the plan, but since he had nothing better to do and no plan of his own, he figured he might as well follow Schiller's plan.

Arkham Batman isn't made of clay. These two dared to provoke him so openly; he had to teach them a lesson. So, he walked straight towards them. Don't be fooled by the presidential suit's lack of combat skills; every ghost has a basic attack. Arkham Batman doesn't carry a knife, but that doesn't mean he can't attack. If he gets caught, he'll still get a beating.

Unexpectedly, the agent didn't run away; he just waited for Arkham Batman to catch up until the background music started playing.

The agent, playing the game for the first time, was startled. Why was there music interfering?

He didn't see it as an artistic creation to enhance the atmosphere; he only felt that the sound interfered with his ability to hear footsteps. Fortunately, the moment the background music started, the ejection launch was ready to use. The agent was launched almost instantly, disappearing from Arkham Batman's sight in a flash.

The agent, Lucifer, and Arkham Batman were all shocked.

No way, are you launching a missile here? Isn't that a bit too fast? It's leaving afterimages! If your skill lasted any longer, you could go out the casino's front door, circle the earth, and then come back through the back door.

The agent himself was shocked. He truly hadn't expected twice the speed to be so exaggerated, and the skill even seemed to automatically avoid obstacles. Just now, because it was going so fast, he hadn't reacted in time and almost crashed into the wall, but he instinctively turned and went down the stairs, avoiding the collision.

As soon as Lucifer saw that he had disappeared, he turned around and cast a control spell on Arkham Batman, then ran towards Schiller, shouting recklessly as he ran, "Wait for me!"

"Keep your voice down," the detective told him. "Do you own this casino?"

“Why can’t we make a sound?” Lucifer said. “Isn’t your goal to lure him here?”

The agent was speechless. He had originally intended to kite Arkham Batman by getting closer and further away, but once he activated his skill, he went too far and actually had to shout to bring Arkham Batman over.

But Arkham Batman isn't stupid. The moment he got close, the agent shot off like a missile—clearly a special ability. With such a speed boost, why would Arkham Batman chase him?

Lucifer is too easy to bully. Superman has ranged attack capabilities, Matt has strong map-finding abilities and is hard to find, so the only remaining easy target is Greed.

Batman from Arkham used his map-finding ability again, highlighting gambling facilities that were in use. He discovered that two facilities were currently in operation, one on the third floor and one on the fourth floor. So he decided to go up and take a look.

Upon reaching the third floor, Arkham Batman didn't rush to manipulate the odds. Greed is extremely cunning and highly sensitive to probability. He couldn't let Greed discover his ability to manipulate probabilities, otherwise, Greed might outmaneuver him. He had to act in crucial rounds. For now, he just needed to disrupt Greed and prevent him from developing his power.

Batman from Arkham walked in that direction. It was a lounge area with many sofas, but no lights. The only lights were the faint glow of the green emergency signs and the emergency lights on the gambling tables.

The moment Arkham Batman appeared outside the door, Greed turned around. Upon seeing Arkham Batman, Greed instinctively took a step back, clearly sharing the same thought as the agent – ​​what kind of brilliant planner would buff Batman like this?

However, the next second, Greed turned to look at the gambling table. It was a game of chance, the dice were spinning, and his chips were already on the table. Retrieving the chips required operating a device, and those two seconds were enough for Batman to chop him to pieces, but if he ran now, he wouldn't be able to get his chips back.

Greed is greed because it can easily defeat a person who is greedy enough to choose money over life and safety without hesitation, even if the other person is a giant, terrifying Batman.

Greed swallowed hard, and actually stood there at the gambling table. Even Batman Arkham laughed in exasperation.

When he lost the previous game, he reflected on it and felt that the Hunter intentionally used the environment to create a terrifying atmosphere, generating immense tension and pressure for the exorcists. Even Black Widow's wrong choice at the end was a forced mistake. This is also a good way for the Ghost to get through the early game.

Actually, his hunting ability in the early stages wasn't very strong. I initially thought he was slowly approaching like a cat catching a mouse, but now it seems that his initial speed wasn't high enough, and he couldn't see clearly, so he couldn't accurately lock onto and hunt his target, which is why he was so slow.

However, he cleverly used his appearance and movements to create tension for the players, making them spend a lot of energy avoiding pursuit rather than trying to seal the enemy. This was undoubtedly a very clever tactic.

Arkham Batman also wanted to use this tactic because he had discovered that the first suit was relatively weak. The Hunter's first suit lacked sight, and its speed and knife-wielding were slow; Arkham Batman's first suit lacked offensive skills, making it impossible to act quickly enough to bring the gamblers to justice. Therefore, Arkham adopted the same method as the Hunter—creating an atmosphere of terror—to force the gamblers into panic.

Then look at the opponents he encountered: his first target, Superman, unleashed a powerful lightning ray, nearly tearing the skin off his bat armor. This wasn't a control skill; it was a pure attack. Ghosts don't die, but that doesn't mean they can't be injured or weakened. If someone took a direct hit from that, it's hard to say who would be brought to justice.

The second easy target, Lucifer, was completely out of character. He claimed not to be cheating, but in Arkham Batman's view, all he saw was a bunch of programs. He couldn't feel the atmosphere at all, let alone run away out of fear.

The third easy target is someone who's willing to risk his life for money. Others fear him, but he's greedy. You can clearly see he's a little afraid of Batman, but this fear is completely ineffective against his greed. He's easily controlled by his desires, refusing to run even when a ghost is practically on his face. He'd rather have a grand funeral than a life of hardship.

Batman in Arkham could only console himself that this was a formidable opponent he had carefully chosen, and then he succumbed to greed.

Batman Arkham was right. Greed was actually the biggest pushover, because all three of his skills were operational skills; he had no escape skills or control skills, which meant he was completely powerless against the demon.

When Arkham Batman approached, Greed was standing right there by the table. Arkham Batman reached the table, raised his hand to strike, and then realized that his blade wasn't long enough; he couldn't strike Greed across the table.

So he tried to go around the table from the other side. He went around it greedily, and when he went left, he went right; when he went right, he went left. The two of them started going around the table.

The atmosphere inside became somewhat awkward as both realized that their opponent might be a paper tiger. Their opponent's skill set lacked any powerful control or speed-up abilities; otherwise, they would have used them already.

“I say,” Greed suddenly spoke up, “coming to me isn’t a good idea. I can keep you company here all day.”

Batman from Arkham didn't doubt his words, but he didn't care either, because he could remotely manipulate the odds. It seemed that greed was holding him back, but wasn't it also true that he was holding back greed?

He had dealt with Greed before and knew very well that if he let this guy develop in places he couldn't see for a while, the entire casino would probably fall into his hands. He could also spend the whole day playing with Greed, so Greed wouldn't have time to operate.

The gambler's side is driven by greed; if he gets bogged down, their economy won't take off. But if you get bogged down, you can not only remotely manipulate the win rate and gain points, but also let the gambler complete the seal to unlock another set—it's a sure win.

Arkham Batman glanced at the chips beside the gambling table, feeling his timing was perfect. There were probably a dozen or so chips on the table, including the ones he initially brought, some given to him by other teammates, or ones he found. Greed had placed a heavy bet and would definitely not give up these early-game accumulated funds, so he could keep them occupied here, preventing the gambler team from developing further.

Seeing Arkham Batman leisurely playing around the table with him, Greed knew what he was up to. But just as Arkham Batman thought, he couldn't give up his chips in this round, so he could only play along.

Greed is a bit puzzling. Does Arkham Batman think his teammates won't be out there developing their strength? Or does he possess some crucial skill that makes him believe that even if the others develop, they won't pose a threat to him, which is why they're just wasting time here with him?


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