Tokyo Video Game Tycoon

Chapter 653 New Exhibition



Chapter 653 New Exhibition

Chapter 653 New Exhibition

652

This time, Arnold put in a lot of effort.

Whether it is to develop the gameplay according to the requirements of Zhu Yuxing, or to carry out more detailed refinement in the details such as game vibration feedback.

Zhu Yuxing was also a little surprised.

The handle experience in the original Titanfall game was good, but not particularly good, which was the level of mainstream games at that time.

But Arnold is very serious.

This reminded Zhu Yuxing vaguely of how much the experience of these details can bring about when he was teaching.

A good experience in these details does not make players feel too much when one or two are added together.

But if more are superimposed, and the detailed experience is piled up to dozens or hundreds, players will unconsciously feel that this game is really good.

Sometimes players can't even tell how fun a game is, but they just like to play, so it's very likely that this game has done a great job in detail experience.

This time, the vibration function Arnold led the team did very well.

GSX has the most advanced controller available today.

This is also the research and development of Zhu Yuxing at a cost of hundreds of millions of dollars.

He gave the general shape of the gamepad, and then the development team developed an ergonomic handle as much as possible.

The original XBOX handle in the world also cost hundreds of millions of dollars, just to improve the grip, and the extreme of all feedback such as vibration.

The previous generation of the handle has done a lot of work on the vibration, and can roughly simulate some of the player's operations according to different vibration feedback.

At that time, it attracted a lot of amazement, thinking that this really greatly improved the game experience.

The GSX gamepad of this generation goes a step further, adding a vibration function to the shoulder buttons of the game.

That is, players usually add a vibration function to the trigger shooting button used on the handle.

Then, by adjusting the details of this vibration, you can create a different shooting feel.

This kind of feeling is actually not good for players who like to compete and also like to play the ladder route, because these players are looking for stability and do not want this boring vibration to reduce the operating feel.

But this kind of vibration is a great improvement for ordinary new players, or just Tu Yile players.

Now Zhu Yuxing has been able to deeply experience this feeling.

Zhu Youxing nodded: "Very good, this direction is also very good, using different vibration feedback to increase the sense of substitution."

Zhu Youxing didn't mention this trick, but they had already thought of it by themselves, which made him quite gratified.

You can't feed your own food into their mouths.

They also have to think of some innovative ways to play by themselves.

Arnold was very excited. He was excited for a while when he thought of working hard on the vibration, and felt that he had found a suitable means of improvement.

Now it seems that this is the right way to go.

"But be careful not to ignore the core of the game itself by pursuing too much detail."

"I know, I will definitely pay attention." Arnold came back to his senses and said quickly and sincerely.

In this demo demo, there are not only the improvement of the details of this vibration, but also the improvement of functions such as wall sliding and double jump proposed by Zhu Yuxing.

It's still some way off to the level of the original Titanfall 2 game, but it's almost there.

So Zhuyouxing is quite satisfied with this trial demo this time.

"Yes, this trial play is really good, so let's use this trial play demo directly, and it will be used in the next press conference."

"Conference?" Arnold was taken aback.

Zhuyouxing said of course: "Yes, it is the press conference. Our game needs a suitable release time. This time is almost there. At the same time, several other games will be released together."

When Zhu Yuxing said this, Arno suddenly became a little nervous again.

"Boss, can you wait a little longer? If it is released, I think there may be more room for improvement. For example, the scene and character modeling need to be optimized again."

Zhu Youxing shook his head and said, "No need, this time is just a demonstration of the initial concept of the game. It doesn't need to be very good in terms of art. Trust me, you have done a very good job."

"However, I still feel a little dissatisfied..."

Zhu Youxing gave a reassuring smile: "Don't worry, you have done a great job, don't underestimate yourself."

In the original plan, Zhu Yuxing was already preparing to participate in an entertainment exhibition to be held recently.

As video games become more and more popular, the exhibition of video games only once or twice a year is no longer enough to satisfy the appetite of players.

Players are now looking forward to more exhibitions and revelations.

Youxing Electronic Entertainment is good to say that in addition to participating in the regular annual entertainment exhibition, they will also occasionally participate in the International Consumer Electronics Show, and they also have their own Youxing Carnival to announce all kinds of new news.

However, other game makers are not as rich as Yuxing Electronic Entertainment, and they don't have much time to do this kind of thing every day.

But they always like to spare no effort in advertising, apparently their way of publicity is still somewhat solidified.

If Zhu Youxing is the case, even if he has no money, he will consider launching an online demo, or some forms of online live broadcast to increase the promotion.

In this era, the Internet has become the most mainstream way of communication and entertainment. How can we not use this method?

Video games and the Internet are already very closely linked, so it is even more necessary to increase publicity on the Internet.

It's just that most game makers don't seem to realize this.

However, this is not a big problem. Now, as long as the game is good enough, it is not afraid of no sales.

Sometimes Zhuyouxing will spontaneously promote some excellent games, which is also a benefit of Zhuyouxing to the world's excellent producers.

In such a state, there are only one or two large-scale game and entertainment exhibitions throughout the year that are indeed too few.

In the original world, Zhu Yuxing remembered several major game exhibitions that were fixed every year.

If it weren't for the impact of the epidemic and other reasons, there would be online game exhibitions from the beginning of the year, and offline E3, Cologne Game Show, and TGS Tokyo Game Show.

At the end of the year, there will be an annual TGA conference that awards awards. At this time, many large manufacturers will take this opportunity to promote their future games.

But the world is still a little less.

(End of this chapter)


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