People are in the heavens, wealth can rival a country

Chapter 487 4 legendary spells



Chapter 487 4 legendary spells

Chapter 487 Four Legendary Spells

After resting for a few days, the four of Tang Sen finally set off again.

Naomi inquired around, and finally confirmed where the four of them came after chasing Tiber.

This forest is called the Tooth Forest, next to it is the main fortress of Dawn, and along the river of the fortress, you can reach the famous city——

Baldur's Gate.

However, in order not to attract too much attention and expose the whereabouts of himself and others, Tang Sen did not intend to take the normal path slowly. After all, Sazastan should be frantically searching for his traces now.

Therefore, I can only feel sorry for Bahn. Anyway, after half a month of pursuit, Bahn's fear of heights has improved, and he should get used to being led by Smaug to fly.

"I'm not used to it at all!" Because he wanted to eat, Bane had eliminated the Aztec curse on his body. The moment Smaug soared into the sky, he shouted immediately.

Baldur's Gate is far away from Neverwinter, but luckily it's hard to get lost. After all, both are on the coast of the Sword Coast, so you just need to fly north along the Sword Coast.

In order to take care of Bahn, Smaug didn't fly at full speed, and also dropped his shadow at night, allowing everyone to rest. It was not until ten days later that the group of people landed in the Neverwinter Forest behind Neverwinter City.

During this period of time, Tang Sen seemed to have a leisurely time, and briefly read the knowledge of Netheril obtained in the treasure house of Sazastan.

Of course, the main focus is on the four mature Netherese legendary spells.

Iolum's Immortality, Mervin's World Weaving, Raveber's Weaving Mystics, and Valdik's Crystal Wall Voyage.

Two legendary spells of the tenth ring, and two legendary spells of the eleventh ring.

Undoubtedly, Tang Sen can't understand any of them. Those densely packed proper nouns and the spell model that takes more than ten pages to describe are completely within the scope of Tang Sen's understanding. The requirements are not that high, but this is definitely not something that can be understood overnight.

Dahuang is right. If he wants to understand these spells, at the very least, Tang Sen needs to study other knowledge first. At the very least, he needs to understand the nouns unique to Netheril.

This is already considered to reduce the difficulty. After all, according to Faerun's rules, the prerequisite for casting Netheril spells is to become a great arcanist.

In short, although there is no way to cast them, Tang Sen can at least understand the effects of these four spells.

Unlike Faerun's existing legendary spells, Netheril's legendary spells were more functional than offensive.

Needless to say, Iolum's longevity spell, the legendary spell with eleven rings, is a life extension method favored by Netherese arcanists. As long as no accidents happen, this spell can give the caster an eternal lifespan.

As for another eleven-ring legendary spell, Meiwen's world weaving technique is not inferior to the longevity technique.

Worldweaving can permanently alter the climate of a vast area.

It seems that it is not as tempting as the longevity spell, but its influence is more extensive. In the Netheril era, this spell was used hundreds of times, so that whether it is the polar ice or the hot All the tropical deserts have been transformed into a temperate climate, turning the entire territory of Netheril into fertile soil.

For example, Sazastan must be very eager for this spell. If he can cast this spell, he can turn the Serre Plateau into fertile soil again and greatly enhance the national power of Serre. Of course, he is more likely to directly use it in other countries. The country casts this spell, turning that country into an unlivable ice field forever.

The reason why the great arcanists of the Netheril era thought that gods were just stronger spellcasters was because they had mastered the power of gods and could transform the world at will.

Lefbo's Weaving Mystery Lock is a bit plain and simple. As a tenth-level spell, once cast, it can create a spherical Mystery Lock in an area. The caster can set the conditions or specific conditions for entering the Mystery Lock range. In this way, any existence that does not meet the conditions cannot enter the scope of the mystery.

Moreover, the time of existence of the mythalk is permanent.

In fact, there are still some cities in Faerûn that are shrouded in mystery, so that no powerful evil creature can enter that city, such as Silver Moon City, which Tang Sen once visited.

Of course, the existing mythals are far less powerful and convenient than those of the Netheril era, and the current spell casters even need to pay the price of their lives to cast a mythical for a city—or a few legends The casters cast spells together to share the cost.

The last ten-ring spell is Valdik's Crystal Wall Voyage - a legendary spell highly respected by Rhubarb and his former master.

Although it is only a ten-ring spell, its effect is very powerful. The caster can transform a ship into a magical ship that can sail in the crystal wall system by touching it. The power of the ship no longer needs to be cast The user's magic power or other magic props are drawn from other sources.

When sailing in the crystal wall system, the power of the magic ship will directly absorb the power of the magic net, while outside the crystal wall system, it will borrow the gravity of the crystal wall system. In short, this genius spell can make the caster Travel across the multiverse faster without worrying about power.

A ten-ring spell can directly own a spaceship that moves forever. Who wouldn't love this kind of spell?

Although Tang Sen is not sure whether this spell can have the same effect in other worlds of the heavens. After all, other worlds do not have magic nets, and they may not have crystal walls like the world of Faerun, but with the support of idealistic magic power, The ability of interstellar navigation must still be preserved.

This is also the Netherese spell that Tang Sen must learn, and was even the first to learn.

Of course, before that, you have to be familiar with the magic below the legendary level. Tang Sen can only learn the seventh ring now, at least he has learned the great wishing spell and the complete resurrection spell of the ninth ring.

Entering Neverwinter City from Neverwinter Forest did not attract anyone's attention at all.

It has been more than half a year since the last time I came to Neverwinter, but everyone has a feeling that things are right and people are wrong.

The city is still the same city. Although the red-robed mage's conspiracy caused quite a stir last time, after Daggett Neverember came back to power, the city quickly returned to its usual prosperity. The story of the story has just spread to this seaside city, and the aftermath of the deeds of the four-person adventure team that prevented the demon invasion has not completely dissipated in the city.

There is no doubt that Tang Sen and others are still famous.

This made Barn and Trish eager to go to the tavern to show off, but Tang Sen stopped them, and the four of them came to Naomi's hut together.

“It’s time to implement that bold idea.”

Tang Sen said seriously: "Now I have a question. Is anyone interested in the position of the Lord of Neverwinter?"

(End of this chapter)


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